Parazit Games

Only good games.

We build until the game feels right.

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01Studio91.2 MHz

Studio

Parazit Games is built on long years of making games and on knowing what it takes to be responsible for a studio. What those years taught us: a good game is made by thousands of small details nobody notices. We are here to craft those details, with passion.

Craft

Hard to name, but you always feel it.

01

Game feel

The weight of a car door, the wheel settling back, the click of a button. Every interaction has a timing, a sound and a response. We tune it until it sits right.

02

Rendering

We write our own shaders. The ball below is drawn in real time in your browser: metallic paint, clear coat and flakes that catch the light, with dust, rust and rain on top.

03

Performance

A frame's budget is counted in milliseconds, and we measure it before we spend it. The signal that opened this page was written the same way; the bars below are its real frames.

0.2 ms for one frame of the signal above. Right now, on this device.

How we work

  1. i

    We don't start without the why.

    Every feature begins with one question: what should the player feel here?

  2. ii

    We play and test, all the time.

    We play every mechanic again and again with our own hands, and when something feels off, we go back to it. All handmade, all with passion; no shortcuts.

  3. iii

    One whole, end to end.

    Every system connects to the next, every screen speaks the same language. All that's left for you is to enjoy it.

02First game94.6 MHz

Our first game · In development

TBA

We'll announce it very soon. Be the first to hear.

Get notified Steam Coming soon
From the hill the camera looks out over the bridge and the sea, then slowly comes down into the neighbourhood.
Körfezkent

Welcome to Körfezkent.

03Newsletter101.2 MHz